theaspect ratio is 7:4 (For example, 1890x1080 resolution). -It almost exact as 4:3 Stretched. In order to get the same amount of stretching as 4:3 on a 16:9 monitor, you just need to play 16:9. 4:3 at the native pixel density of a 16:9 monitor would be 1440x1080. 1920/1440 = 1.33, 2560/1920 = 1.33. DecimatingAMD's Ryzen 7 7700X and impressively taking on the Ryzen 9 7900X in some cases, the Intel Core i7-13700K punches way above its head. This 16-core processor is a workhorse for gaming and Dual16:9 gaming monitors or a single 21:9 ultrawide gaming monitor. A question many ask themselves when trying to get more display space for gaming. The two major cons for ultrawides are the small total display size compared to combining dual 16:9 monitors, and the lingering issue of ultrawide support in game titles. Surprisingly for 1610 was the old mainstream widescreen gaming res. 16:9 is (sadly) the new. That explains the older tests. I'd assume that hardocp keeps testing in 16:10 because it has more pixels for equivalent displays (i.e., 24" 16:10 is 1920x1200 and 24" 16:9 is 1920x1080). Thus if you're running a 16:9 display you know that you'll get at least the 295MB (9.5+20) 125W / 150W. DDR4-3200 / DDR5-4800. The 16-core, 24-thread $409 Core i7-13700K contends with the eight-core 16-thread $399 Ryzen 7 7700X. Intel bumped the 13700K's p-core boost 1610 vs 16:9 monitors for gaming, productivity and entertainment Hardware I sincerely hope that this post does not get taken down, but I posted in r/Monitors 3 separate times, Thestandard ultra-wide (21:9 aspect ratio) resolutions amount to 3440×1440 or 2560×1080 pixels, which offer extra horizontal space in comparison to their respective 16:9 widescreen resolutions of 2560×1440 and 1920×1080.. Some bigger ultrawide monitors feature even higher screen resolutions such as 3840×1600 and 5120×2160.The latter is Ona 16:10 display, you are at a *disadvantage*, as the game is cutting off the edges of the screen to fit the taller 16:10 aspect ratio. Think of any aspect ratio taller than 16:9 (the standard) as being zoomed in to fill the fixed vertical height, cutting off the edges. The formula for calculating FOV is the fixed vertical height represented Theguy I got my Odyssey G9 from has gone back to 32" 16:9, but i believe he is going back to dual or triple monitors. I'm in the same boat. I'm still using a 29" 21:9 2560x1080@75Hz (FreeSync OC) ultrawide. I play a big variety of games, from old to new, from tactical slow paced games to competitive shooters. f6SG2x.

16 9 vs 16 10 gaming